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Abilities by Circle
- Unknown Circle
Hireling - Locate (level 3), Messenger (level 2-3)
- 2nd Circle
Commodities
- 5th Circle
Contracts - Interpronvince
Trader shop access - Crossing
Hireling - Attendant
Speculate - Paranoia
- 10th Circle
Corpse dragging
- 12th Circle
Gem pouch selling (varies on trading skill, circle and charisma)
Banquet hall access
Speculate - Coin
- 15th Circle
Shipping services
Fur packing crates
- 17th Circle
Hireling - Crier, level 1
- 20th Circle
Trader Market - Tables
Certificates and Coupons
Trader shop access - Muspar'i
- 23rd Circle
Hireling - Locate, level 2
- 25th Circle
Horse trading
Transfer caravan
Hireling - Messenger, level 1
Speculate - Defense
- 28th Circle
Hireling - Crier, level 2
- 30th Circle
Auctions
Trader Market - Plaza Shops
- 35th Circle
Rent kregkeirels on Surlaenis
Store multiple horses
Storage box
Advanced Riding - Learn
- 45th Circle
Speculate - Chaffer
Advanced Riding - Teach
- 50th Circle
Shop financing
Trader shop access - Ratha
- 55th Circle
Adoption
- 75th Circle
Other shop access - Emmiline's Cottage
Posted by Rajara | 11.18.09
Hirelings
The helpful hirelings available for HIRE so far are ATTENDANT, LOCATE and CRIER. There are many more planned for the future! Currently, hirelings are very random when they arrive, they can be of any age or gender. Hirelings are placed by the Trader guild throughout towns and clans for use of members of their guild. Therefore, you can only hire the current ones while within town or clan's borders or in a specific location.Generally speaking, the higher your circle, the better the appearance of your hireling. However, even the highest level traders may occasionally get a hireling with an 'attitude'. Anyone found abusing hirelings or using them to harrass other players can be blocked from using the system indefinitely. There is a cost for all hireling services and the hireling will tell you the cost if asked. Hirelings are available at different levels and each usually has 2 or more abilities that take even more levels to access.
Attendant: This hireling has MANY abilities that range from useful when conducting traderly activities to RP actions. You can ASK
This hireling doesn't have multiple levels but it does have certain services that require a specific level. Those include boxing up a market table for the trader and retrieving stored goods from the market storage area for the trader.
- ASK attendant FOR…
-
COMMANDS -
GROOM -
PERFUME -
COLOGNE -
ROPE -
POUCH -
GOODS -
FOLLOW -
STAY -
LEAVE -
DISMISS -
COST
This hireling has three levels to it. At the first level, you can locate someone in the same town. At the second level, you can locate someone in the same province. At the third level, you can locate someone within all five provinces. Time for locating is based on charisma and level, a hireling that likes you will work faster for you. You aren't likely to find people if they are hidden, invisible or in an area that usually prevents locating.
- ASK locate FOR...
-
HELP -
LOCATE (person) -
DISMISS
They have two levels. At the first level, you can have your name and location announced to the entire town or clan. At the second level, you can have your name and location announced to the town/clan and nearby hunting areas. The announcement can be heard inside buildings.
Traders can only use this ability once an hour in a specific location. For example: if Trader A used it in the Crossing gem shop at 1:00 pm, no trader could announce again from that location until 2:00 pm. This is to minimize scroll that could be produced by multiple traders being in the same area. This does not prevent the same trader or another from going to the furrier and announcing themself via a crier. However, if it's found that you ran to every available location in a town simply to spam the town, you'll likely have the ability turned off.
Messenger: This hireling can be used to deliver a message to another player. You can ASK
This hireling has three levels. At the first level, you can message someone in the same town. At the second level, you can message someone in the same province. At the third level, you can message someone within the five provinces. The messenger will not be able to deliver a message if the person is hidden, invisible or in an area the usually prevents locating. The messenger will return and let you know if the message was delivered, however you will not get a refund if your target isn't available. Of course, if the target isn't paying attention or is AFK, it's also possible for them to miss the message.
- ASK messenger FOR...
-
REMEMBER (message) -
REPEAT -
SEND person -
DISMISS
Posted by Rajara | 11.18.09
Speculates
Magic? We don't need no stinkin' magic!
Speculate is a trader verb everyone gets after joining the guild.
SPECULATE (ability)
SPECULATE: You gaze off into the distance, your mind filled with endless possibilities for profit.
SPECULATE (self): You'd make a pretty good customer if you do say so yourself.
SPECULATE (person): You casually speculate if (person) would make a good customer. Speculate Finesse is taught by Guildleader Willowbrook in Riverhaven at 8th circle. Using this ability allows you to get more elaborate verbs while BOWing, SMILing, CURTSYing, GRINning, and others. It also helps with gem selling and contracts.
SPECULATE FINESSE
SPECULATE FINESSE STOPSpeculate Paranoia boosts perception. As usual, this speculate cannot be used simultaneously with any other speculate and there is a cooldown before it can be used again. It can be utilized beginning at circle 5, with improvements along the way all the way to circle 150.
SPECULATE PARANOIASpeculate Coin is a coin throwing trick can be learned from Kworlin up in Muspar'i at 12th circle. Remember to bring 1 gold lirum with you, because there is a fee to learn it. With this ability, you can throw a randomly chosen coin from your pocket at your target, possibly stunning them! Your accuracy will depend on your light thrown skill and trading skill. Type of coin thrown is random and will be lost.
SPECULATE COIN (target)Speculate Defense gives a boost to evasion for a period of time. There is a downtime between uses. Available automatically at 25th circle, the boost grows with you all the way to 150th in 25 circle increments.
SPECULATE DEFENSESpeculate Chaffer should be fun and useful to any trader wanting to impress upon potential customer an item's value. The ability also has a special perk for trader's that use the market tables, have sufficient trading knowledge and are successful. To learn this ability, you'll need to talk to Imaar in Ratha and be of sufficient standing within the guild (45th circle).
SPECULATE CHAFFER (item) TO (customer) (target value in Lirums)Posted by Rajara | 06.21.09
Corpse dragging
The Guildleader Ansprahv pauses before telling you, "Conflict and death are a part of all life. Helping those who have died can often lead to advantages for us in our regular trade, and with our pack animals we are uniquely equipped to provide a certain type of aid. Guildleader Cialen has taken over the teaching of this guild from Guildleader Raelem, who mastered this skill that has proven quite useful, and maybe profitable, in some situations. You might want to pay him a visit sometime and ask him about CORPSEs."
This useful tool is learned from the Shard Guildleader on your 10th circle. Instead of dragging them yourself and feeling fatigued, which if you carry as much stuff as most traders you will. Very useful when you travel past the body of a person who you inadvertently run over, the least you can do is bring them someplace safe.
TIE CARAVAN TO (corpse)
UNTIE CARAVAN TO (corpse)Posted by Rajara | 10.19.08
Shipping Service
The Trader Guildleader Ansprahv says, "It is often necessary for a Trader to stay in one place for extended periods of time. This does not need to cut them off from goods from far away places however. The Guild has helped establish a number of shipping offices around the world where qualified members may ship and receive crates of goods. It does require having partners in these other locations, but working together is often very profitable. We currently have shipping offices here in the Crossing, Ratha, in the guildhall on Aesry Surlaenis'a and in the city of Riverhaven."
Coming soon. I am pleased to announce that the Shardstar Shipping company has at last opened up its services to qualified members of the Traders Guild. They are currently providing a shipping service between Riverhaven and Aesry Surlaenis.Traders will now be able to ship needed items to partners in a distant location, and receive goods in return.
There are a couple things that need to be made clear at the outset, as they can cause loss of goods if they are ignored.
Firstly - the recipient must be a member of the Traders Guild. Non-traders are not allowed into the shipping offices, and thus would not be able to pick up the shipment.
Second - the recipients name must be spelled correctly. Just first names are needed, but it needs to be spelled accurately. Mis-spelled names will result in the package go awry and the goods lost. The clerk will ask you to confirm your shipping information, so please make sure you are checking the information to make sure it is accurate.
Third - once items arrive at the destination they will be held, at no cost, for up to 7 RL days. If they are left beyond that, then the items will be sold by the company to free up storage space.
There are other things about the system that I will leave for you folks to discover on your own. Oh, one last note. To see the syntax used in the office, just type SHIP.
Enjoy,
Godrich de'Finchal
(11/14/2001)
Posted by Rajara | 10.10.08
Fur Packing Crates
The Trader Guildleader Ansprahv says, "As you likely know, the fur trade can be a very lucrative one. The downside is that most furs and skins are heavy, limiting ones ability to bring many to the furriers at the same time. The guild has found a way to ease this problem for traders who are too young to be entrusted with a storage container for their items on the caravan. At several outposts around the lands you will find a stand with fur packing crates on them. Traders who have achieved at least the 15th rank in the guild can buy and use one of these crates. You simply buy it, put your bundles of furs in it, drop it inside the outpost and close it up. The clerks will check the contents and give you a packing slip while they load up the crate on your pack animal. You can then sell the packing slip at the furrier just like a skin. The furrier will even remove the crate from your caravan."
Coming soon.Posted by Rajara | 10.10.08
Storage box
The Trader Guildleader Ansprahv says, "Ah, yes. If you are 35th circle," he squints at you for a moment, "you will find that when you rent a caravan or pack animal it will have a storage container of some type on it. You can securely store your items in it as you travel around. It is especially useful for moving your goods from market to market. You will also be able to rent the rather scruffy looking kregkeirels that Guildleader Seranda has managed to acquire on Surlaenis."
This vault expanding ability is availabe at 35th circle and automatically added to your caravan. It holds up to possibly 19500 stones. Items can only be taken out and touched by the caravan owner, but can be rummaged when open. If an item is in a container that container must be taken out to get the item. Items will not be lost if caravan dies or there are too many items within layers of containers.Thanks to Abison | 03.22.09
Horse training - Advanced Riding
Ride faster, even along "curves" if there are no intersections. This technique is used directly for riding horses. Advanced riding allows a rider that has learned it to continue riding straight until there is a crossroads. Traders of the 35th circle can learn the ability from a Stablemaster and teach it at the level of 45th circle to others. Class time is about 30 minutes, do not teach or list or it will halt the instruction.
INSTRUCT
Posted by Rajara | 10.10.08
Adoption
A trader of appropriate circle (55th) can get 2 types of licenses from the clerk:
Management License - Only a last name owner can give management rights. If a license is a management license, the adoptee will have rights to distribute the surname via the adoption license. If the name owner allows management of the surname, he/she may not revoke the names that are given out. However, he/she can remove an individual's management rights via 'Reserve'.
Adoption License - If a license is an adoption license, the adopted player will only have the last name. He/she will have no rights to distribute the surname.First, the trader must ASK the CLERK ABOUT ADOPTION. This allows him/her to obtain the adoption license. There are 4 signatures required for an adoption: the adopter must sign the contract, then the adoptee signs, the adopter confirms and then the trader normally signs as a witness. To sign the license, a player needs charcoal or a quill and they must WRITE LICENSE WITH
Note: Since the adopter and adoptee aren't both required to be present when the license is given to the clerk, characters on the same account can share names. With the current license setup, it's possible for a trader to travel between towns getting signatures and that the adopter and adoptee not be required to meet during the process.
Warning for adoptee: Make sure you read the license before you write your name on it!
Sharing a last name:
You will be able to share last names with others if you have registered and become the owner of the last name.
To do this, you will need to fill out a license and present it to the clerk.
To complete a license, you'll need help from someone that is familiar with legal documents and contracts - a trader.Thanks to Bovi | 03.19.09
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